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I also think - at least in the beginning - there should be a bit lower rate of obstacle production, overall this could be a very good game - possibly something worthy of a mobile version or something, but once again, it is pretty "scary" in the beginning, especially if you're not yet used to the jumping.

Hello! That has been fix and now the first two difficulty levels of the game there aren't that many obstacles. Update will be rolling out next week. 

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I think a slider to lower the volume of the music and spawnrate of the obstacles would enhance a lot your game. Also some jump time would add another extra juice to your game.

It's a bit frustrating to get killed so fast because the difficulty level from the very begining.

Thanks for the feedback! I really appreciate it. I'm currently working on improving the level system so that the obstacles doesn't seem so overwhelming at the beginning of the game so that will be rolling out on the next update and as for the rest, I have taken note and added them to my to-do list! Once again, thanks!

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Thank you for accepting the way it should a feedback. It's just my opinion, a random guy on the internet, but studying videogames at  college. I thought that it could help. There's no bad or good game, just not polished yet.

We are making a similar project for an assignment, you can check it out and leave some feedback. The game language is actually in Spanish but we will make it more acessible in the future. 

https://10nerunner.itch.io/10ne-runner

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Wow, very well made game, and not just because if there's a synthwave runner, I click, I'm a big fan of the aesthetics and the themes (that's why I'm also developing an endless synthwave shooter), I think this game is very promising, even though I got a little scared of the incredible number of obstacles in the beginning.
Maybe some warm-up rounds would help.
I also think the graphics go really well with the music, which is chill enough to render a good mood, but also goes well with the running and manouvering.
The hoverboard selection menu is pretty well made too (the music there is also well chosen.. ...written?), I guess, after achieving some more points one gets more to choose from right?

Thank you so much for the feedback! I really appreaciate it! I will be working on the difficulty system that is very simple right now and you're totally right, a couple of warm up rounds are necessary. Also, yes. I will be adding more boards and a in-game currency system based of the points you achieve in each game to unlock the new hoverboards. I'm currently modeling new designs so it make take a little while but more hoverboards will definetely be added!